线程池
Signed-off-by: lls <staying_liu_1@163.com>
This commit is contained in:
commit
1c61cb0b21
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.vs/neicunchi/v16/.suo
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.vs/neicunchi/v16/.suo
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.vs/neicunchi/v16/Browse.VC.db
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.vs/neicunchi/v16/Browse.VC.db
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.vs/neicunchi/v16/ipch/AutoPCH/12d2e83398a27eea/NEICUN.ipch
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.vs/neicunchi/v16/ipch/AutoPCH/12d2e83398a27eea/NEICUN.ipch
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.vs/neicunchi/v16/ipch/AutoPCH/319cfbe175f2f6/源.ipch
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.vs/neicunchi/v16/ipch/AutoPCH/319cfbe175f2f6/源.ipch
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.vs/neicunchi/v16/ipch/AutoPCH/a8ab40748ee8484f/NEICUN.ipch
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.vs/neicunchi/v16/ipch/AutoPCH/a8ab40748ee8484f/NEICUN.ipch
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neicun.cpp
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neicun.cpp
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#include"neicun.h"
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#include <iostream>
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#include <new> // 包含 operator new 和 operator delete 的定义
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// 构造函数
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ThreadSafeMemoryPool::ThreadSafeMemoryPool(size_t blockSize, size_t blockCount)
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: blockSize_(blockSize), blockCount_(blockCount) {
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init();
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}
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// 分配内存
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void* ThreadSafeMemoryPool::allocate() {
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std::lock_guard<std::mutex> lock(mutex_);
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if (freeBlocks_.empty()) {
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std::cerr << "Memory pool exhausted!" << std::endl;
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return nullptr;
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}
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void* block = freeBlocks_.back();
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freeBlocks_.pop_back();
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return block;
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}
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// 释放内存
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void ThreadSafeMemoryPool::deallocate(void* ptr) {
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std::lock_guard<std::mutex> lock(mutex_);
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freeBlocks_.push_back(ptr);
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}
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// 析构函数
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ThreadSafeMemoryPool::~ThreadSafeMemoryPool() {
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for (void* block : allocatedBlocks_) {
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::operator delete(block); // 使用全局的 operator delete 释放内存
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}
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}
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// 初始化内存池
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void ThreadSafeMemoryPool::init() {
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for (size_t i = 0; i < blockCount_; ++i) {
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void* block = ::operator new(blockSize_); // 使用全局的 operator new 分配内存
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allocatedBlocks_.push_back(block);
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freeBlocks_.push_back(block);
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}
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}
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32
neicun.h
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neicun.h
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#ifndef THREAD_SAFE_MEMORY_POOL_H
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#define THREAD_SAFE_MEMORY_POOL_H
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#include <vector>
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#include <mutex>
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class ThreadSafeMemoryPool {
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public:
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// 构造函数
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ThreadSafeMemoryPool(size_t blockSize, size_t blockCount);
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// 分配内存
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void* allocate();
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// 释放内存
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void deallocate(void* ptr);
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// 析构函数
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~ThreadSafeMemoryPool();
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private:
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// 初始化内存池
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void init();
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size_t blockSize_; // 每个块的大小
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size_t blockCount_; // 块的数量
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std::vector<void*> freeBlocks_; // 空闲块列表
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std::vector<void*> allocatedBlocks_; // 已分配的块列表
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std::mutex mutex_; // 互斥锁
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};
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#endif // THREAD_SAFE_MEMORY_POOL_H
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31
neicunchi.sln
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neicunchi.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.33801.447
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "neicunchi", "neicunchi.vcxproj", "{3A937062-81DC-4812-8D4E-9126E86C78F6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Debug|x64.ActiveCfg = Debug|x64
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Debug|x64.Build.0 = Debug|x64
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Debug|x86.ActiveCfg = Debug|Win32
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Debug|x86.Build.0 = Debug|Win32
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Release|x64.ActiveCfg = Release|x64
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Release|x64.Build.0 = Release|x64
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Release|x86.ActiveCfg = Release|Win32
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{3A937062-81DC-4812-8D4E-9126E86C78F6}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {CA2C40AD-79EE-41CC-B603-15B602F23D4F}
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EndGlobalSection
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EndGlobal
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150
neicunchi.vcxproj
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neicunchi.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{3a937062-81dc-4812-8d4e-9126e86c78f6}</ProjectGuid>
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<RootNamespace>neicunchi</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="neicun.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="neicun.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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27
neicunchi.vcxproj.filters
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neicunchi.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="源文件">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="头文件">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="资源文件">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="neicun.cpp">
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<Filter>源文件</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="neicun.h">
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<Filter>头文件</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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4
neicunchi.vcxproj.user
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4
neicunchi.vcxproj.user
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup />
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||||
</Project>
|
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