#pragma once
#include<math.h>

double compDetectValue(double x1, double x2, double x3)
{
	double value = pow(x1/74.0,2) * (x2/120.0) * pow(x3,0.5);
	return value;
}

double computeAttackValue(double x1, double x2)
{
	double value = x1 * pow(x2,0.5) + 1;
	return value;
}

double computeSurValue(double x1, double x2, double x3, double x4, double x5)
{
	if((x1 == 0) || (x2 == 0) || (x3 == 0))
	{
		return 0.0;
	}
	double value = pow((10.0/x1) * (15.0/x2) * (5.0/x3),0.5) + (x4/9.0) + (x5/1200.0);
	return value;
}

double computeInterfereValue(double x1, double x2)
{
	double value = x1 * x2;
	return value;
}